Role
VR Game Designer
Industry
Coal Mining
Duration
2 months
User Interfaces - 2D + Spatial
UI's in VR can vary, Intuitive controls & instructions can enhance user engagement & play.
3D Modelling Custom Assets
Creation of custom models / environments supported by existing assets as well.
UX x VR Principles
In Game - Body Tracking, Field of Views, Degrees of Freedom, Frame rate per second & Latency..
Audio Generation
Creating, organizing & implementing audio clips based on the game scenarios & user guide.
Setup - Usability Testing
Conducted a pilot testing as part of study for insights & iteration of this version.
Other projects

Storyboarding VR - Practice
I create lo-fi wireframes and VR storyboards around real-world company briefs—tackling complex spatial UI, mapping 3D user flows, and translating technical specs into intuitive virtual environments.

Hackathon Bronze Winner - Project: Prana XR, Wellness & Heritage
Brainstorming, Ideation & Rapid Prototyping - UX Flows, 3D Modelling, & Voice Generation

Semester project: Batcave, Learning to Integrate VR to Unity
Unity, Meta XR All-In-One SDK, 3D Models - Blender / Sketchfab - Credit, Rigging Animation in Adobe Mixamo, Sound Elements - Envato Elements





























