Role
VR Game Designer
Industry
Coal Mining
Duration
2 months


User Interfaces - 2D + Spatial
UI's in VR can vary, Intuitive controls & instructions can enhance user engagement & play.
3D Modelling Custom Assets
Creation of custom models / environments supported by existing assets as well.
UX x VR Principles
In Game - Body Tracking, Field of Views, Degrees of Freedom, Frame rate per second & Latency..
Audio Generation
Creating, organizing & implementing audio clips based on the game scenarios & user guide.
Setup - Usability Testing
Conducted a pilot testing as part of study for insights & iteration of this version.
Other projects

Hackathon Bronze Winner - Project: Prana XR, Wellness & Heritage
Brainstorming, Ideation & Rapid Prototyping - UX Flows, 3D Modelling, & Voice Generation

Semester project: Batcave, Learning to Integrate VR to Unity
Unity, Meta XR All-In-One SDK, 3D Models - Blender / Sketchfab - Credit, Rigging Animation in Adobe Mixamo, Sound Elements - Envato Elements

Final Year - University Dissertation Project
Delivered 45+ UI screens, logo, and 3D models with dimensions—backed by research, prototyping, weekly reviews, and full hand-off docs.

Hackathon Project: VenUcraft, Spatial Planning (VR)
Brainstorming, Ideation & Rapid Prototyping - Environment Setup, User Interfaces, Spatial Graphics, 3D Modelling, & Voice Generation





























