Graduation Behind, Industry Ahead!

Fresh out of university with a zeal for UX/UI design, I'm keen to use my skills to craft intuitive & engaging experiences in XR. I seek a role that challenges me to contribute in important projects, nurturing my growth in design as well.

Education

  • B.Des in User Experience Design, MIT WPU, Pune, 2021 - 2025

  • Graduated - GPA: 9.47/10.0

    Dissertation Project: "Efficient EV Charging Infrastructure & Services" — Designed a Web Mobile app to monitor & track IoT based 3D Porotypes of EV Charging Points, promoting / focusing on localization & easy access to information of nearby devices for upcoming EV market.


  • Active Member @ Interaction Design Foundation Since 2022

    I’ve earned multiple IxDF certifications out of genuine curiosity and a love for continuous learning. These courses have sharpened my UX skills and directly informed my university and internship projects—especially in designing accessible, user-centered solutions

  • B.Des in User Experience Design, MIT WPU, Pune, 2021 - 2025

    GPA: 9.47/10.0


  • Member @ Interaction Design Foundation since 2022

  • B.Des in User Experience Design, MIT WPU, Pune, 2021 - 2025

  • Graduated - GPA: 9.47/10.0

    Dissertation Project: "Efficient EV Charging Infrastructure & Services" — Designed a Web Mobile app to monitor & track IoT based 3D Porotypes of EV Charging Points, promoting / focusing on localization & easy access to information of nearby devices for upcoming EV market.


  • Member @ Interaction Design Foundation since 2022

    I’ve earned multiple IxDF certifications out of genuine curiosity and a love for continuous learning. These courses have sharpened my UX skills and directly informed my university and internship projects—especially in designing accessible, user-centered solutions

Experience


VR Game Designer, Summer Intern

Dept. of Design @ IIT Delhi, India. June 2025 — August 2025


  • Integral to the team for the Coal Mining: Training & Simulation project, aimed at development & validation of VR in training & simulation scenarios.


  • Led the initiative on design responsibilities, providing critical insights that shaped the game design architecture, user flows & mission setups.


  • Utilized Meta XR SDK's for Unity (Setup Full body tracking), Designed & implemented interactive prototypes with Figma (2D) & Blender (3D) with immersive audios, training voiceovers & Bilingual Setup with Eleven Labs & Unity ensuring a dynamic & inclusive training.


  • Engaged in weekly design critiques, both giving and receiving feedback, to iteratively refine and improve the VR Game for better immersion & realism.


  • Conducted Pilot Testing (15 Users) - Collection of both Quantitative & Qualitative Feedback for Insights.


VR Game Designer, Summer Intern

Dept. of Design @ IIT Delhi, India. June 2025 — August 2025


  • Integral to the team for the Coal Mining: Training & Simulation project, aimed at development & validation of VR in training & simulation scenarios.


  • Led the initiative on design responsibilities, providing critical insights that shaped the game design architecture, user flows & mission setups.


  • Utilized Meta XR SDK's for Unity (Setup Full body tracking), Designed & implemented interactive prototypes with Figma (2D) & Blender (3D) with immersive audios, training voiceovers & Bilingual Setup with Eleven Labs & Unity ensuring a dynamic & inclusive training.


  • Engaged in weekly design critiques, both giving and receiving feedback, to iteratively refine and improve the VR Game for better immersion & realism.


  • Conducted Pilot Testing (15 Users) - Collection of both Quantitative & Qualitative Feedback for Insights.


VR Game Designer, Summer Intern

Dept. of Design @ IIT Delhi, India. June 2025 — August 2025


  • Integral to the team for the Coal Mining: Training & Simulation project, aimed at development & validation of VR in training & simulation scenarios.


  • Led the initiative on design responsibilities, providing critical insights that shaped the game design architecture, user flows & mission setups.


  • Utilized Meta XR SDK's for Unity (Setup Full body tracking), Designed & implemented interactive prototypes with Figma (2D) & Blender (3D) with immersive audios, training voiceovers & Bilingual Setup with Eleven Labs & Unity ensuring a dynamic & inclusive training.


  • Engaged in weekly design critiques, both giving and receiving feedback, to iteratively refine and improve the VR Game for better immersion & realism.


  • Conducted Pilot Testing (15 Users) - Collection of both Quantitative & Qualitative Feedback for Insights.

Skills

  • Proficient in Figma, Blender & Unity.

  • Excellent problem-solving skills and attention to detail.

  • Strong understanding of user-centered design principles.

  • Ability to conduct comprehensive user research and usability testing.

  • Proficient in Figma, Adobe Creative Suite, and Framer.

  • Strong understanding of user-centered design principles.

  • Ability to conduct comprehensive user research and usability testing.

  • Excellent problem-solving skills and attention to detail.

Projects

  • Semester Project: Batcave, Environment Design & Integration (VR)
    Designed couple of 3D Environments (Blender / Sketchfab) to import in Unity & learn the integration of Meta XR SDK's for working prototypes, custom coded with C+ scripts to Build on Meta Quest 2 & 3.


  • Hackathon Project: VenUcraft, Spatial Planning & Event Management (VR)
    Participated in an all India XR Hackathon at DJX Labs, Noida. Theme - XR for Everyday Indian, Our surprise - on spot topic was XR in 'Event Management'. Team of 3 '2 Developers + 1 Designer' we successfully ideated & prototyped our best possible solution within 24 hrs - No Sleep.


  • Internship Project: Coal Mining, Training & Simulation (VR)
    Integral to the Coal Mining: Training & Simulation project, focusing on VR development & validation. Led design responsibilities, shaping game architecture, user flows & missions. Utilized Meta XR SDK for Unity, designed interactive prototypes with Figma & Blender, Engaged in design critiques every week to refine the VR game. Conducted Beta Testing with 15 users for feedback.

Personal qualities

  • Creative and innovative thinker with a keen eye for perfection.

  • Strong communicator, capable of effectively bringing design concepts to life.

  • Collaborative team player with a positive attitude.

  • Passionate about staying current with technology and design trends.

Interests

  • Trekking, Adventure Sports, particularly in Sahyadris & Himalayas.

  • Listening to Music, Anything & Everything that get me going!

  • Streaming Netflix, Youtube.. engaging content to accompany my lunch & free time

Interested in connecting?

Let’s talk projects, collaborations, or anything design!

Interested in connecting?

Let’s talk projects, collaborations, or anything design!

Interested in connecting?

Let’s talk projects, collaborations, or anything design!

Copyright @ Framer Portfolio

Copyright @ Framer Portfolio

Copyright @ Framer Portfolio

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